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This game is actually a lot of fun, how did you make the weapons? I'm trying to make a different game and I haven't been able to get a shooting system this good.

The weapon models are all from the Unity Asset Story.

I basically have a weapon system script, that has a reference to all the weapons that the player has collected and passes the input on to the active weapon. All the different weapons inherit from a common base class and overwrite a function for shooting and reloading.

You know what, I'll upload the scripts, so you can have a look.